![]() ![]() Then it’s back on the road to trundle to the next node as a flickering flame slowly dies. Your brawlers contend with gruesome beasts, blight, blindness, horror, and full-on nervous breakdowns. There will be mace slams, pistol shots, throwing daggers, fire bombs, bleed-inducing throat slices. Four desperate fighters stacked against various horrors. When you cross paths with enemies, Dark Dungeoneers will recognise the battle formation. Your goal: a distant mountain where a final boss lies in wait. You’re a band of dodgy adventurers, tossed around inside a stagecoach as it travels across a scrolling landscape, the visual manifestation of Slay The Spire’s forks and encounter nodes. A journey you should maybe put off until the wobblesome wagon has all its wheels tightened. This is a faithfully despondent, sometimes frustrating journey of attrition, decay and distrust. A lot of the difficulty and madness in the sequel comes not from the dangerous creatures along its roguelike turnpike, but from the roughly shorn design of a road trip yet to be completed. It especially won’t surprise anyone who bled their way through the early access version of that game, either. ![]() The ferocity with which it treats its players shouldn’t be a surprise to anyone who clawed their way through the crypts of the first Darkest Dungeon, a turn-based homage to Lovecraft and slow-acting poison. Darkest Dungeon 2 will eat your eyes and call you selfish for wanting them back. Look forward to a grim jaunt with some old friends. ![]()
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